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Old Jul 06, 2005, 01:52 PM // 13:52   #1
Ascalonian Squire
 
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Arrow Sorting allies in the party window

When playing as a character who does a lot of ally clicking in the party window (healer, protector, etc.), I would really like to be able to sort my allies in the Party Window.

For example, when playing with my healing monk, when several party members are getting whacked at the same time, my reaction is often to cast my heal on the ally who has the less life left. However, this is often not the best idea. A warrior has a good armor and is less prone to die at the next hit than an elementalist with a weaker armor but a bit more health. When playing with other monks, it is also a priority to keep them alive.

In the thick of combat, I don't want to have to think about who should be my priority target for healing. I would like to be able to drag-&-drop the allies bar in the party window so I can order them the way I see fit. This way, I could put the allies that MUST be kept alive at the top. Another example would be when playing as a warrior, I would put the monks on top, so when they are attacked, I immediatly notice and can take action to rescue them.

Rearranging the party window should be enabled following the item identification system ("You have fought too recently to do that"). That way, the player could rearrange the party window only outside of combat, preventing accidently dragging a party member around during a fight.

A simple change, a great way to make players more effective.
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Old Jul 06, 2005, 03:45 PM // 15:45   #2
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Brilliant.

Was thinking of something similar. Perhaps instead of the item-id system, this can simply be reserved to outpost only.

I hope this is implemented as soon as possible.
This suggestion should be a sticky.
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Old Jul 06, 2005, 04:08 PM // 16:08   #3
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It is ratehr annoying. For our PvP groups in the tombs we disband wehn we're ready and re-invite in the order we want. This idea would save us alot of time and hassel. A good worthwhile suggestion.
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Old Jul 06, 2005, 04:44 PM // 16:44   #4
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agreed
signed
loved
appreciated
needed
wanted
important
would be cool
yes, please
would be good if already done yesterday
u-huh
yeah

and now
DO IT
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Old Jul 07, 2005, 11:20 AM // 11:20   #5
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Quote:
Originally Posted by Thomasuwoo
It is ratehr annoying. For our PvP groups in the tombs we disband wehn we're ready and re-invite in the order we want. This idea would save us alot of time and hassel. A good worthwhile suggestion.
We do the same, so I totally agree.
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Old Jul 07, 2005, 11:23 AM // 11:23   #6
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/agree
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Old Jul 08, 2005, 12:14 PM // 12:14   #7
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/sign

As I monk I agree wholeheartedly
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Old Jul 08, 2005, 12:16 PM // 12:16   #8
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Sure why not? as I don't play as a monk it won't effect me that way, but any way to let monks be more effective is a good thing. (within limits)
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Old Jul 08, 2005, 12:22 PM // 12:22   #9
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totally agree.

This may be a bit more complicated, but in 6 and 8 member parties I would also like to be able to cut my party window in half (2 windows) as an option. The party window, unlike EVERY other option on the GUI is restricted to verticle only. If you try to make it horizontal you end up with the same vertical size and just really really (really) long bars.
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Old Jul 08, 2005, 12:44 PM // 12:44   #10
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I agree with this. Would make monk's job a little easier
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Old Jul 08, 2005, 01:12 PM // 13:12   #11
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Being able to assign a keyboard shortcut to the various party slots would, I think, be even more efficient. The only problem with that is that there aren't (not to my knowledge) 8 keys in close proximity that haven't already been used up by other shortcuts (like inventory, etc.).

Edit: Hmm, the numpad maybe? Don't think those are used...

Last edited by Kabale; Jul 08, 2005 at 01:15 PM // 13:15..
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Old Jul 08, 2005, 01:37 PM // 13:37   #12
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Quote:
Originally Posted by Kabale
Being able to assign a keyboard shortcut to the various party slots would, I think, be even more efficient. The only problem with that is that there aren't (not to my knowledge) 8 keys in close proximity that haven't already been used up by other shortcuts (like inventory, etc.).

Edit: Hmm, the numpad maybe? Don't think those are used...
I've set F1-F8 to be my shortcuts...
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Old Jul 08, 2005, 01:40 PM // 13:40   #13
vLo
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Yup yup, why not.
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Old Jul 12, 2005, 03:37 PM // 15:37   #14
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Ok, only positive comments so far... Does anybody see bad consequences this change could bring ?
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Old Jul 12, 2005, 03:43 PM // 15:43   #15
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Not really, to my thinking it would just remove an annoying facet of team play. On that same note I'd also like a function to scroll through the party list.. Something like a "Next party member" function that you can bind to a key
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Old Jul 12, 2005, 03:46 PM // 15:46   #16
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Quote:
Originally Posted by Kabale
Being able to assign a keyboard shortcut to the various party slots would, I think, be even more efficient. The only problem with that is that there aren't (not to my knowledge) 8 keys in close proximity that haven't already been used up by other shortcuts (like inventory, etc.).

Edit: Hmm, the numpad maybe? Don't think those are used...
I set my numpad keys to party slots 1-8. It works pretty well once you get the hang of it.
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Old Jul 18, 2005, 09:39 PM // 21:39   #17
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I've thought of this too, so I agree fully!!!

I play monk and before we'd GVG I'd always have to arrange the party. It was somewhat annoying, and people will not stand for it in mission groups. All they want to do is go go go. On the downside, I guess it would just take that much longer for people to get ready in town before a mission, but who like rushers anyways!
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Old Jul 18, 2005, 10:26 PM // 22:26   #18
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I tried the F1-F8 party member select, and found I hated it. It's so much easier for me to click on the char's name in the party bar, especially when I am always monitoring that bar for allies' health, condition, and/or hex status.
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Old Jul 18, 2005, 10:32 PM // 22:32   #19
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This idea is brilliant!
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Old Jul 18, 2005, 10:48 PM // 22:48   #20
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Yes, agree on that too.
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